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301467-005 Datasheet, PDF (30/426 Pages) Intel Corporation – Express Chipset | |||
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Introduction
R
GMCH graphics support includes:
⢠Core Frequency of 333 MHz
⢠High Quality 3D Setup and Render Engine
⯠Setup matching processor geometry delivery
rates
⯠Triangle lists, strips and fans
⯠Indexed vertex and flexible vertex formats
⯠Vertex cache
⯠Pixel accurate fast scissoring and clipping
operation
⯠Backface culling
⯠Supports D3D and OpenGL pixelization rules
⯠Anti-aliased lines
⯠Sprite points
⯠Zone Rendering Technology 3
⯠Shadow maps
⯠Double-sided stencil
⢠High-Quality Texture Engine
⯠533 MegaTexel/Sec Performance â
266 Mpixel/Sec fill rate up to 2 bilinear
textures
⯠Hardware Pixel Shader 2.0
⯠Per-pixel perspective corrected texture
mapping
⯠2/10/10/10 texture format
⯠Bi-cubic filtering
⯠Single-pass quad texture compositing
⯠Enhanced texture blending functions
⯠12 levels of detail mip map sizes from 1x1 to
2Kx2K
⯠All texture formats including 32-bit RGBA and
8-bit palettes
⯠Alpha and luminance maps
⯠Texture color-keying/chromakeying
⯠Bilinear, trilinear and anisotropic mip-mapped
filtering
⯠Cubic environment reflection mapping
⯠Embossed and DOT3 bump-mapping
⯠DXTn and FXT1 texture decompression
⯠Non-power of 2 texture
⯠Render to texture
⢠Video DVD/PC-VCR
⯠H/W Motion Compensation for MPEG2
⯠Dynamic Bob and Weave Support for Video
Streams
⯠Source Resolution up to 1920x1080 with
2 vertical taps
⯠Software DVD At 30 fps, Full Screen
⯠Supports 720x480 DVD Quality Encoding at
low processor Utilization for PC-VCR or home
⯠movie recording and editing
⢠3D Graphics Rendering Enhancements
⯠1.3 Dual Texture GigaPixel/Sec Fill Rate
⯠Flat and Gouraud Shading
⯠Color Alpha Blending for Transparency
⯠Vertex and Programmable Pixel Fog and
Atmospheric Effects
⯠Color Specular Lighting
⯠Z Bias Support
⯠Dithering
⯠Anti-Aliased Lines
⯠16- and 24-bit Z Buffering
⯠8-bit Stencil Buffering
⯠Double and Triple Render Buffer Support
⯠16- and 32-bit Color
⯠Destination Alpha
⯠Maximum 3D Resolution Supported:
1600x1200x32@85Hz
⯠Fast Clear Support
⢠2D Graphics
⯠Optimized 256-bit BLT Engine
⯠Alpha Stretch Blitter
⯠Anti-aliased Lines
⯠32-bit Alpha Blended Cursor
⯠Color Space Conversion
⯠Programmable 3-Color Transparent Cursor
⯠8-, 16- and 32-bit Color
⯠ROP Support
⢠Video Overlay
⯠Advanced Deinterlacing
⯠Process Amplifier Color Control
⯠Single High Quality Scalable Overlay
⢠Multiple Overlay Functionality provided via Stretch
Blitter (PIP, Video Conferencing, etc.)
⯠5-tap Horizontal, 2-tap Vertical Filtered Scaling
⯠Independent Gamma Correction
⯠Independent Brightness/Contrast/Saturation
⯠Independent Tint/Hue Support
⯠Destination Color-keying
⯠Source Chroma-keying
⯠Maximum Source Resolution: 720x480x32
⯠Maximum Overlay Display Resolution:
2048x1536x32
⯠Video Mixer Render (VMR)
30
Datasheet
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