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301467-005 Datasheet, PDF (30/426 Pages) Intel Corporation – Express Chipset
Introduction
R
GMCH graphics support includes:
• Core Frequency of 333 MHz
• High Quality 3D Setup and Render Engine
⎯ Setup matching processor geometry delivery
rates
⎯ Triangle lists, strips and fans
⎯ Indexed vertex and flexible vertex formats
⎯ Vertex cache
⎯ Pixel accurate fast scissoring and clipping
operation
⎯ Backface culling
⎯ Supports D3D and OpenGL pixelization rules
⎯ Anti-aliased lines
⎯ Sprite points
⎯ Zone Rendering Technology 3
⎯ Shadow maps
⎯ Double-sided stencil
• High-Quality Texture Engine
⎯ 533 MegaTexel/Sec Performance –
266 Mpixel/Sec fill rate up to 2 bilinear
textures
⎯ Hardware Pixel Shader 2.0
⎯ Per-pixel perspective corrected texture
mapping
⎯ 2/10/10/10 texture format
⎯ Bi-cubic filtering
⎯ Single-pass quad texture compositing
⎯ Enhanced texture blending functions
⎯ 12 levels of detail mip map sizes from 1x1 to
2Kx2K
⎯ All texture formats including 32-bit RGBA and
8-bit palettes
⎯ Alpha and luminance maps
⎯ Texture color-keying/chromakeying
⎯ Bilinear, trilinear and anisotropic mip-mapped
filtering
⎯ Cubic environment reflection mapping
⎯ Embossed and DOT3 bump-mapping
⎯ DXTn and FXT1 texture decompression
⎯ Non-power of 2 texture
⎯ Render to texture
• Video DVD/PC-VCR
⎯ H/W Motion Compensation for MPEG2
⎯ Dynamic Bob and Weave Support for Video
Streams
⎯ Source Resolution up to 1920x1080 with
2 vertical taps
⎯ Software DVD At 30 fps, Full Screen
⎯ Supports 720x480 DVD Quality Encoding at
low processor Utilization for PC-VCR or home
⎯ movie recording and editing
• 3D Graphics Rendering Enhancements
⎯ 1.3 Dual Texture GigaPixel/Sec Fill Rate
⎯ Flat and Gouraud Shading
⎯ Color Alpha Blending for Transparency
⎯ Vertex and Programmable Pixel Fog and
Atmospheric Effects
⎯ Color Specular Lighting
⎯ Z Bias Support
⎯ Dithering
⎯ Anti-Aliased Lines
⎯ 16- and 24-bit Z Buffering
⎯ 8-bit Stencil Buffering
⎯ Double and Triple Render Buffer Support
⎯ 16- and 32-bit Color
⎯ Destination Alpha
⎯ Maximum 3D Resolution Supported:
1600x1200x32@85Hz
⎯ Fast Clear Support
• 2D Graphics
⎯ Optimized 256-bit BLT Engine
⎯ Alpha Stretch Blitter
⎯ Anti-aliased Lines
⎯ 32-bit Alpha Blended Cursor
⎯ Color Space Conversion
⎯ Programmable 3-Color Transparent Cursor
⎯ 8-, 16- and 32-bit Color
⎯ ROP Support
• Video Overlay
⎯ Advanced Deinterlacing
⎯ Process Amplifier Color Control
⎯ Single High Quality Scalable Overlay
• Multiple Overlay Functionality provided via Stretch
Blitter (PIP, Video Conferencing, etc.)
⎯ 5-tap Horizontal, 2-tap Vertical Filtered Scaling
⎯ Independent Gamma Correction
⎯ Independent Brightness/Contrast/Saturation
⎯ Independent Tint/Hue Support
⎯ Destination Color-keying
⎯ Source Chroma-keying
⎯ Maximum Source Resolution: 720x480x32
⎯ Maximum Overlay Display Resolution:
2048x1536x32
⎯ Video Mixer Render (VMR)
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Datasheet