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MB86290A Datasheet, PDF (18/184 Pages) Fujitsu Component Limited. – Graphics Controller Hardware Specifications
Texture mapping
MB86290A supports texture mapping to map a style pattern onto the surface
of 3D polygons. Perspective correction is calculated automatically. For 2D
pattern texture mapping, MB86290A has a built-in buffer memory for a field
of up to 64 × 64 pixels. Texture mapping is performed at high speeds while
texture patterns are stored in this buffer. The texture pattern can also be
stored in the graphics memory. In this case, a large pattern of up to 256 ×
256 pixels can be used.
Texture Mapping
Function
Texture filtering
Texture coordinate
correction
Texture blending
Texture alpha blending
Texture wrap
Description
-
- Bi-linear filter
-
- Perspective
-
-
- Stencil
-
-
- Stencil alpha
-
- Cramp
Point
sample
Linear
Decal
Modulate
Normal
Stencil
Repeat
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