|
JG82855GMESL7VN Datasheet, PDF (14/213 Pages) Intel Corporation – Intel® 855GM/855GME Chipset Graphics and Memory Controller Hub (GMCH) | |||
|
◁ |
R
⯠DVO (DVOB and DVOC) support
⢠Digital video out ports DVOB and
DVOC with 165 MHz dot clock on
each 12-bit interface; two 12-bit
channels can be combined to form one
dual channel 24-bit interface with an
effective dot clock of 330 MHz
⢠The combined DVO B/C ports as well
as individual DVO B/C ports can drive
a variety of DVO devices (TV-Out
Encoders, TMDS and LVDS
transmitters, etc.) with pixel resolution
up to 1600x1200 at 85 Hz and up to
2048x1536 at 72 Hz.
⢠Compliant with DVI Specification 1.0
⯠Dedicated LFP (local flat panel) LVDS
interface
⢠Single- or dual-channel LVDS panel
support up to UXGA panel resolution
with frequency range from 25 MHz to
112 MHz (single channel/dual channel)
⢠Supports data format of 18 bpp
⢠SSC support of 0.5%, 1.0%, and 2.5%
center and down spread with external
SSC clock
⢠LCD panel power sequencing compliant
with SPWG timing specification
⢠Compliant with ANSI/TIA/EIA â644-
1995 spec
⢠Integrated PWM interface for LCD
backlight inverter control
⢠Bi-linear panel fitting
⯠Tri-view support through LFP interface,
DVO B/C port, and CRT
 Internal Graphics Features
⯠Up to 64 MB of dynamic video memory
allocation
⯠Display image rotation
⯠Graphics core frequency
⯠Display core frequency at 133 MHz or
200 MHz
⯠Render core frequency at 100 MHz,
133 MHz, 200 MHz
⯠2D graphics engine
⢠Optimized 128-bit BLT engine
⢠Ten programmable and predefined
monochrome patterns
⢠Alpha Stretch BLT (via 3D pipeline)
⢠Anti-aliased lines
⢠Hardware-based BLT Clipping and
Scissoring
⢠32-bit Alpha Blended cursor
⢠Programmable 64 x 64 3-color
Transparent cursor
⢠Color Space Conversion
⢠Three Operand Raster BLTs
⢠8-bit, 16-bit, and 32-bit color
⢠ROP support
⢠DIB translation and Linear/Tile
addressing
⯠3D graphics engine
⢠3D setup and render engine
⢠Zone rendering
⢠High quality performance texture engine
⢠Viewpoint transform and perspective
divide
⢠Triangle lists, strips and fans support
⢠Indexed vertex and flexible vertex
formats
⢠Pixel accurate fast scissoring and
clipping operation
⢠Backface culling support
⢠Microsoft DirectX* and SGI OpenGL*
pixelization rules
⢠Anti-Aliased lines support
⢠Sprite points support
⢠Provides the highest sustained fill rate
performance in 32-bit color and 24-bit
W mode
⢠High quality performance texture engine
⢠266-MegaTexel/s peak performance
⢠Per pixel perspective corrected texture
mapping
⢠Single pass texture compositing (multi-
textures)
⢠Enhanced texture blending functions
14
Datasheet
|
▷ |