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TLC34076_16 Datasheet, PDF (28/69 Pages) Texas Instruments – Video Interface Palette
Since this mode is designed with the feature connector philosophy, all the timing is referenced to CLK0,
which is used by default for the VGA pass-through mode. For all the other normal modes, CLK0 – CLK3 are
the oscillator sources for DOTCLK, VCLK, and SCLK; all the data and control timing is referenced to SCLK.
2.4.2 Multiplexing Modes
In addition to the VGA pass-through mode, there are four multiplexing modes available, all of which are
referred to as normal modes. In each normal mode, a pixel bus width of 8, 16, or 32 bits may be used. Modes
1, 2, and 3 also support a pixel bus width of 4 bits. Data should always be presented on the least significant
bits of the pixel bus. For example, when a 16-bit-wide pixel bus is used and there are 8 bits per pixel, each
8-bit pixel should be presented on P0 – P7. All the unused pixel bus terminals should be connected to GND.
Mode 1 uses a single bit-plane to address the color palette. The pixel port bit is fed into bit 0 of the palette
address, with the seven high-order address bits being defined by the palette page register (see subsection
2.2.3). This mode has uses in high-resolution monochrome applications such as desktop publishing. This
mode allows the maximum amount of multiplexing (a 32:1 ratio), thus giving a pixel bus rate of only 4 MHz
at a screen resolution of 1280 1024 pixels. Although only a single-bit plane is used, alteration of the palette
page register at the line frequency allows 256 different colors to be displayed simultaneously with two colors
per line.
Mode 2 uses two bit-planes to address the color palette. The 2 bits are fed into the low-order address bits
of the palette with the six high-order address bits being defined by the palette page register. This mode
allows a maximum divide ratio of 16:1 on the pixel bus and is a 4-color alternative to mode 1.
Mode 3 uses four bit-planes to address the color palette. The 4 bits are fed into the low-order address bits
of the palette with the four high-order address bits being defined by the palette page register. This mode
provides 16 pages of 16 colors and can be used at SCLK divide ratios of 1:8.
Mode 4 uses eight bit-planes to address the color palette. Since all 8 bits of palette address are specified
from the pixel port, the page register is not used. This mode allows dot-clock-to-SCLK ratios of 1:1 (8-bit
bus), 2:1 (16-bit bus) or 4:1 (32-bit bus). Therefore, in a 32-bit configuration, a 1024 768 pixel screen can
be implemented with an external data rate of only 16 MHz.
All normal multiplexing modes can support little-endian (default) and big-endian data formats at the pixel
bus inputs (see subsection 2.6.1).
2.4.3 Special Nibble Mode
Mode 5 is the special nibble mode, which is enabled when the general-control register SNM bit 3 is set to
1 and the general-control register SSRT bit 2 is cleared to 0 (see Section 2.11). When the special nibble
mode is enabled, it takes precedence over the other modes, and the mux control register setup is ignored.
The SFLAG/NFLAG input is then used as a nibble flag to indicate which nibble of each byte holds the pixel
* data. Special-nibble mode is a variation of the 4-bit pixel mode with a 16-bit pixel width. All 32 inputs
(P0 P31) are connected as four bytes, but the 16-bit data bus is composed of either the lower or upper
nibble of each of the four bytes (for more detailed information, see subsection 2.9.2). Since this mode uses
four bit-planes for each pixel, they are fed into the low-order address bits of the palette, with the 4 high-order
address bits being defined by the palette page register (see subsection 2.2.3).
2.4.4 True-Color Modes
Mode 6 is the true-color mode in which 24, 16, or 15 bits of data are transferred from the pixel port directly
to the DACs, but with the same amount of pipeline delay as the overlay data and the control signals (BLANK
and Sync). Depending on which true-color mode is selected, overlay is provided by utilizing the remaining
bits of the pixel bus to address the palette RAM (see Tables 2–6 and 2–7). This results in a 24-bit RAM output
that is then used as overlay information to the DACs. When all of the overlay inputs are cleared to 0, no
overlay information is displayed. When a nonzero value is input, the color palette RAM is addressed and
the resulting data is then fed through to the DACs and receives priority over the true-color data.
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